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Good just cause 2 mods4/2/2023 ![]() ![]() Abandoned, hungry, frozen and miserable.Jack is a very affectionate charming guy, afraid of loud sounds and shots. He is 4.5 years old, was found in the winter, tied to a tree in the forest. 12 reviews of Jack in the Box "This has to be the worst Jack N the box that I have ever … allied universal dental insurance Novosibirsk and NSO nearest !Young dog Jack is looking for a vacant guard seat with a warm box or enclosure. Lives very well in the yard on a chain, is … the millennium wolves chapter 16 COVID update: Jack in the Box has updated their hours, takeout & delivery options. ![]() Problem: In vanilla once you able to spam laser turrets with some flamethrower support you pretty much safe and shall never worry about defence.Novosibirsk and NSO nearest !Young dog Jack is looking for a vacant guard seat with a warm box or enclosure. Cause vanilla behemots are suck, they only have decent resistance against piercing rounds and this is it. Why other mods doesn't solve that problem?īecause mods like "Schall Alien Mutation" "Hexi's Resistant Biters" New factions from Rampant etc etc have not well thought. What i mean is, for example - schall's mod (like hexi's too) replace some % of Behemots (configurable) by modified versions with additional Laser resistance (mirror) or fire resistance (ceramics). But this does nothing, you still can spam laser turrets what can deal with ceramics and flamethrowers what can beat mirrors. ![]() So, for forcing player to build more complex defence lines new biters should have at least 2 types of strong resistances.Īnother problem is what these mods doesn't try to balance resistances to fit perfectly in to the game. Modmaker can just write a 50/70% parameter and don't care about what can still deal damage to it and what cannot. Usually they just make resistances rediculously high, near to immune or completely immune to certain damage sources. ![]() We can divide damage upgrade states by available science packs, simply its just default damage then pre hi-tech (new name - utility) and then post hi-tech (+ pretier between red+green+military and blue, important only for bullets, cause it makes machinegun turrets significantly more effective against big biter's armor) so upgades have 3 states in this game and they should be precalculated and resistance values should be set based on this damage values. I tried to do this, but it's just an idea and not tested yet (except for laser resistance, i tested it and it's fit really good) #Just cause 2 mods explosives upgrade Workhorse biter (cyan) - replace for vanilla behemot bitersĪcid 0/100% (standart) for preventing friendly fire, because player doesn't have way to deal acid damage So let me introduce new, more well thought (but most probably not perfect) biter types:ĭisclaimer: Further tests are needed to determine more accurate resistance and armor values. Physical 12/10% (standart) makes piercing bullets very poor decision, only upgraded ones can deal some damage (big biters have 8/10%) best way to deal with them is cannon shells, rockets, but even vanilla machinegun turrets with uranium ammo can shred them easely, so even if player doesn't use "cannon turrets" mode he should be fine and rush to uranium before 0.9 evo factor comeįire 90/75% non upgraded flamethrower turret deal no damage, should be upgraded to have some dps against this protection, maybe 90 flat reduction is overkill. ![]()
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